Check in at Anybody and nobody hands you a room key. What you get instead is a PIN code and a tablet with a single button on it. Press it, and the room takes over from there: the lights shift, a story starts playing through hidden speakers, and for the next few hours you and whoever you brought along are the only two characters in it.
This is a ten-room hotel built inside a Baroque palace in Brno, where each room isn't so much decorated as scripted, with a plot borrowed from a different cult film of the 1960s.
Location
Anybody occupies a single floor of a palace on Zelný trh, Brno's old vegetable market square and one of the most photographed corners of the Moravian capital. It puts you within walking distance of most of what the city center has to offer, without a hotel lobby, restaurant, or spa anywhere in sight - because there isn't one.
Breakfast isn't served in-house; instead, you get vouchers for one of four partner spots on or near the square - Podnik, Café Momenta, Cosmopolis Café, and Jazz café Podobrazy - and you choose where to go.
How a Nightlife Crew Built a Hotel Out of Film Scripts
Anybody is the work of Adam Vodička, the same person behind two of Brno's better-known nightlife spots, Bar, který neexistuje ("The Bar That Doesn't Exist") and Super Panda Circus. Opened in 2019, the hotel was built by a team that reads more like a film production credit list than a hospitality one: a screenwriter, a stage designer, a psychologist, a gaming specialist, and software developers, all working alongside the usual architects and interior designers. The scripts that play out in each room are narrated by professional actors from the National Theatre Brno.
The idea, as Vodička has described it, was to build something that pulls people out of routine entirely - not just a nice room, but a fully alternate reality for a night, built at the intersection of hospitality, game design, and theater.
The Games
Every room runs on the same basic mechanic: you walk in, pick up the tablet, and press start. From there, the room takes over - lighting shifts, a pre-recorded audio script begins, and you're guided through a multi-stage story built around props, tasks, and roleplay suggestions tied to the room's theme. A full run-through takes somewhere in the range of two to five hours, and English narration is available in every room, as are versions adjusted for different genders and sexual orientations.
None of it is compulsory. The tablet offers a script and a sequence of suggestions, and the whole thing is built to flex depending on how far into it you want to go - you can follow the story loosely, ignore it altogether and just use the room as a very well-designed place to disconnect for a night, or take the roleplay as far as you're both comfortable with. There's no timer and no puzzle to solve; it isn't built like an escape room.
The Rooms
Each of the ten rooms is a self-contained set built around a different cult film from the 1960s, and no two look alike - one has its own airplane cabin and casino, another an antique elevator, another a mocked-up spaceship escape pod.
What they share is a continental bed measuring 210 by 210 centimeters (about 6.9 by 6.9 feet), tablet-controlled lighting and sound, air conditioning, and a stocked minibar put together by the team behind Lidi z Baru, one of the city's known cocktail bars, with drinks mixed to fit each room's story. Room sizes vary considerably across the hotel, from around 30 to 70 square meters (roughly 323 to 753 square feet).
Room 301 - Casino Fatale
Room 301 - Casino Fatale
Built around "Goldfinger," this room casts you as a secret agent and the other as an equally dangerous adversary - the roles are yours to divide however you like. The story moves through a turbulent flight over the Pacific before landing you in a private casino, with a stop along the way for a massage in a gilded mobster's lounge.
The set includes a mocked-up flight cabin and its own casino table, built around the theme of charm, danger, and playing for the highest stakes either of you have.
Room 303 - Night on the Set
Room 303 - Night on the Set
Inspired by "Breakfast at Tiffany's," this one leans straight into Old Hollywood glamour - you're cast as two rising stars on the night your careers are supposed to take off. Whether the story that unfolds is comedy, drama, or something else entirely is left up to you.
The room is built around a freestanding bathtub set up on a small stage, alongside a plush sofa, all lit like a soundstage waiting for someone to call "action."
Room 304 - Game of Dreams
Room 304 - Game of Dreams
Loosely inspired by "Le Magnifique," this room turns into a jungle at night, complete with a hammock, dense greenery, and a ceiling rigged to look like a sky full of stars.
The story frames you both as adventurers chasing something just out of reach, in a setting built entirely around imagination rather than a fixed plot.
Room 306 - Transgalactic Rendez-Vous
Room 306 - Transgalactic Rendez-Vous
The "Barbarella"-inspired room is the strangest set in the building - a mock landing pod, artificial space plants, and a bath built to look like something out of a retro sci-fi set.
The story casts you as two very different species thrown together after a spaceship wreck, and what starts as chaos turns into something closer to a first date. It's played for comedy more than anything else, and the room's design, all UV colors and odd angles, backs that up.
Room 308 - Can You Catch a Feeling
Room 308 - Can You Catch a Feeling
Built around Michelangelo Antonioni's "Blow-Up," this one puts you in the roles of a photographer and a muse working on something neither of you has attempted before.
The set includes a photography backdrop, a collection of old cameras, and a small darkroom, with the story structured loosely enough that you decide what the "shoot" actually becomes.
Room 310 - Four Selves of Rome
Room 310 - Four Selves of Rome
The "La Dolce Vita" room casts one of you as a film star trying to slip away from the spotlight for a night, only to run into love wearing four different faces along the way. The set leans into old Rome, with statues scattered through the room and a swing built into the space, alongside a freestanding bathtub and a canopy bed.
Of all ten rooms, this is the one built most explicitly around the idea of chance encounters and how a single night in a new city can rewrite the rest of the story.
Zelný trh 10, 602 00 Brno-střed, Czechia